![]() Ranged weapons are certainly good but melee give you some defense and you don't have to reload them. When you eventually run out of usual 2 potion heals and die, you'll come into your safe heaven where you spend your collected shards into upgrades so each next run should be easier, only each run has different enemies and rooms generated so you'll be grinding in a fun way but after few failed runs and lots of upgrades, I'm kinda stuck in the same chapter 2 and I feel like I need to be lucky to get really broken items. There's many features that'll make you challenged, challenges that'll give you great loot and there's always a modifier to choose from 3 so you just become stronger as you progress between floors. You can break enemy armor into making them stunned, you can paralyse them, burn, freeze, poison and you'll be grinding this a lot because soon after easy first few runs, you'll eventually run into hard elites and bosses, sometimes I die because my other passives are mixed badly and I don't have a good synergy. The turns happen when you attack, skip or use item or spell. But like I said, the game system being unique came with its negatives so maybe give it a try to see if you'll find it to your liking. That said, I've managed to finish the main game (there seems to be a post-game hard mode which I may try) so I'd still recommend and say that I had a fun time with the game. Therefore many times the game can feel really unbalanced with its values and upgrades, and many runs are lost simply due to bad luck on weapons and relic drops. Also, many relics and weapons offer only marginal improvements most of the time, which makes runs mostly work based on weapons that you find. It is quirky and unique because it has a singular gameplay logic based around its break system and the blink charges, tied with the limited mana pool (that gets restored to full on each room) and the rarity of options for healing your own health pool.Īll around the production quality is good in all aspects: graphics, sound, music and gameplay.īut that said, the roguelike gameplay being very unique (even for the genre) comes with its costs: the game can feel slightly grindy because you need to collect parchments to unlock more items on future runs. ![]() ![]() While it is not the best game in the genre that I've played due to some serious balance problems later on and also lack of true depth to its gameplay with repetitiveness to boot, it is also definitely worth at least a try for its unique spin on the genre. Crown Trick is a unique and quirky take on the traditional roguelike genre, therefore it will be more appealing to those who enjoy this type of turn-based gameplay. ![]()
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